Monday, May 05, 2008

NIN Gives Away New Full Length Album - the slip

as a thank you to our fans for your continued support, we are giving away the new nine inch nails album one hundred percent free, exclusively via nin.com.the music is available in a variety of formats including high-quality MP3, FLAC or M4A lossless at CD quality and even higher-than-CD quality 24/96 WAVE.

read more | digg story

Tuesday, April 29, 2008

GTA IV - Under The Hood

Extensive behind-the-scenes interview with Grand Theft Auto series' Art Director - Aaron Garbut - including loads of hires artwork.

read more | digg story

Tuesday, April 01, 2008

did you miss me?

I've been posting elsewhere, I kind of forgot about the blogger blog :(

So, what have we got to see?

I got the sphere to work :) Yay... not only was the maths wrong but my sphere was inside out.

Lighting works, the wrong way (the light positions are baked into the texture duh!)

A crude implementation of LOD.

Wireframe of LOD


A better LOD :)Height mapping and terrain generation

Monday, March 17, 2008

the bane of maths

Always, when something goes wrong, it's the maths.

I'm trying to work out how to have a spherical play-map that has a regular tesselation, an icosahedron is looking like a good bet;
That's great, and hey, it even works but there is something screwy with my maths of course, so when I try to subdivide it to look smoother, it dies in flame.

Wednesday, January 30, 2008

A little maths


It's amazing what a little maths can do;

No longer am I killing organisms outright if they are not fit for an environment, I am killing them slowly (you can see some organisms are fading out, they are dying).

I found the error in my ways, it was of course a logic error, the code was doing what it was supposed to, but I was converting between ints and floats without checking their relative values (oops)