as a thank you to our fans for your continued support, we are giving away the new nine inch nails album one hundred percent free, exclusively via nin.com.the music is available in a variety of formats including high-quality MP3, FLAC or M4A lossless at CD quality and even higher-than-CD quality 24/96 WAVE.
read more | digg story
Monday, May 05, 2008
NIN Gives Away New Full Length Album - the slip
Tuesday, April 29, 2008
GTA IV - Under The Hood
Extensive behind-the-scenes interview with Grand Theft Auto series' Art Director - Aaron Garbut - including loads of hires artwork.
read more | digg story
Tuesday, April 01, 2008
did you miss me?
I've been posting elsewhere, I kind of forgot about the blogger blog :(
So, what have we got to see?
I got the sphere to work :) Yay... not only was the maths wrong but my sphere was inside out.
Lighting works, the wrong way (the light positions are baked into the texture duh!)
A crude implementation of LOD.
Wireframe of LOD
A better LOD :)
Height mapping and terrain generation
Monday, March 17, 2008
the bane of maths
Always, when something goes wrong, it's the maths.
I'm trying to work out how to have a spherical play-map that has a regular tesselation, an icosahedron is looking like a good bet;
That's great, and hey, it even works but there is something screwy with my maths of course, so when I try to subdivide it to look smoother, it dies in flame.
Wednesday, January 30, 2008
A little maths

It's amazing what a little maths can do;
No longer am I killing organisms outright if they are not fit for an environment, I am killing them slowly (you can see some organisms are fading out, they are dying).
I found the error in my ways, it was of course a logic error, the code was doing what it was supposed to, but I was converting between ints and floats without checking their relative values (oops)
